There's enough tracking floating around in the endgame that evasion gets dragged down to the point there isn't much left. 0. Yeah, the bombardment change is the one I'm following the most, to be honest, because I always wanted wars in Stellaris to be significantly more destructive. Notably each engine upgrade increases sublight speed by 25%, up to 75% for impulse thrusters and a whopping 125% for dark matter thrusters. The only one that seems good is the mark of the composer, but that's only if you don't have the distant stars DLC, in which case it becomes a discount nanite repair system. Award. Tier 1 (Starter): Nuclear thermal thrusters (Orange icon) Tier 2: Plasma thrusters (Yellow icon) Tier 3: Fusion thrusters (Blue. ago. 32, 5. Try boosting their evasion as well through combat computer and thrusters in the auxillary to counter the artillery. 5% to 0. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Add afterburners when available. Shields can be stacked higher than armour. 0. There are probably other ways to use afterburners and combat computers to take advantage of enemy range limitations, especially if they favor high power/short. They are fast ships although not as fast as Corvettes, but they make up for this by fielding much more firepower than a Corvette. 4 comments. Add "Starbase Lance" less powerfull than "Starbase Lance II". This is especially useful on corvettes which can only mount small weapons and torpedoes. I will. In a recent game I had to move one across half my empire while quickly. These IDs are intended for use with the “research_technology” console command. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. ?! Login Toko Beranda Daftar Temuan Wishlist Toko Poin Berita StatistikFinally there's support modules on the bottom right of the ship designer screen. One is the battle fleet, and is made up of artillery battleships and picket/hangar cruisers. CryptoRegenerative Hull Tissue Buff 3. 1. Suppordle • Inwards Perfection • 6 yr. Why trade a defensive slot for combat speed. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. I just throw afterburners on them and boost the evasion through the roof. Thanks. Titans are enormous ships that make battleships look like kids toys. #1 South Paw Feb 12, 2018 @ 4:34pm Originally posted by xnadu27: No. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Yes, that means if you want the fastest, heaviest fleet you can get, skip Battleships entirely, use Titans only. 15. Amusingly fleets move with the speed of a fastest ship in Stellaris. This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. Unless I'm missing something, three Advanced Afterburners (+20% each) should be enough to outrun cruiser even if both use DMT: Battleship: 100 speed, +125% DMT, +60% x3 AA = 285 speed. Originally posted by HugsAndSnuggles: Afterburner goes into aux slot, though. Stellaris Cheats; Technology Codes;. (engine and afterburners). . Destroyers are the next step up from a Corvette. They made both ship types perform worse, and it would appear that the. 6. Go to Stellaris r/Stellaris. Synthetic Personality Matrix:. Despite having a base rating of 35% evasion, you can tweak it to 70-80% advanced afterburners and gale speed trait. In my case, I don't use it at all. Originally posted by Paragon: The main way is definately technologies; upgraded warp drives, faster engines, afterburners, etc. For basic afterburners, this is 110% and for advanced this is 120%. If I put afterburners on my carriers, will they be better able to stay at range, or. 2. The rest of the fleet is balanced against the 3x Afterburner Battleship (All above 234 speed). If I put afterburners on my carriers, will they be better able to stay at range, or. Missiles: long range and high damage, but can be intercepted by point defenses. The XLLLL Battleship will offer superior DPS but 2x Afterburners is a tough sell in this movement-oriented game. " Looks like a potential gamechanger for ship builds. ?! Login Store Home Discovery Queue Wishlist Points Shop News Stats394K subscribers in the Stellaris community. #3. ?! Conectare Magazin Pagina principală Lista de descoperiri Listă de dorințe Magazinul cu puncte Știri StatisticiStellaris Titans are worth building because their Auras benefit any ships in the same system they are in. This can mostly seen on carrier stations wielding 10k+ power without platforms, then lose to a 7k. Cerebral Daemon Feb 12, 2018 @ 7:17pm. Since the module neither gives faster movement out of combat, nor any other buff, it is hard to justify fitting them. Since sublight flight is like 90% of travel time now it gives tactical advantage and also makes jumpdrive penalty less painfull. List of resources. #8. 0. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. Sure, depending on the ship. Before you play the Stellaris game, you will definitely want to know these. Stellaris is a colonization game, 0 micro manage or even anything in battle strategies. 1 or 1. Go to Stellaris r/Stellaris. I've been messing around with the new features in 3. Juggernaut. I also use several disposable fleets of 10 destroyers with large gun slots and afterburners to wreck havoc on the resource stations. You should be fine against every AI. tech_afterburners_1: Afterburners: tech_afterburners_2: Advanced Afterburners: tech_space_defense_station_1: Deep Space Defenses: tech_space_defense_station_2:Stellaris Wiki Active Wikis. It is going to be focused on PvE, but a lot of these designs will also be a. When no enemy in desired range, then the ships will attempt to gain range. . Updated to 3. Yeah, forgot to remove afterburners at corvettes. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. 1-2 hull/armor repair per day is simply nothing. Beelining is following a dedicated research path in order to unlock a powerful technology. In the past, this fleet would rock against Prethoryn: - battleships only. Maybe +5 tracking for kinetic artillery, or afterburners. Stack them with Afterburners and you can get them to be fast enough to match anything less than a dark matter engine Corvette, while having firepower/Alloy and firepower/Naval Capacity that absolutely obliterates battleships. Consumes power. Even when the game will auto-fit a ships alt slot, it refueses to fill it with the. 6 combat rebalance update. Stellaris-CODEX Stellaris. You may also like. Devastator torp + autocannon/disrupter. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Go to Stellaris r/Stellaris. Mark of the instrument: 5% extra sublight speed and 5% upkeep reduction in exchange for 10% evasion compared to advanced afterburners. Use Afterburners with Carrier computer to keep maximum distance. Stellaris! - a guide for multiplayer newbies. (I always preferred afterburners for mono-corvette fleets - the faster strategic movement, the better. Cruiser: 120 speed, +125% DMT = 270 speed. Afterburners: tech_afterburners_1. I tend to try and make them as split and even as possible across the board. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. A complete and up-to-date searchable list of all Stellaris technology IDs. Business, Economics, and Finance. - Defender of the Galaxy ascension. I. Stellaris. Can choose to instead gain 80-175 Influence if Spiritualist or Fanatic. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. This page was last edited on 14 October 2017, at 11:01. 6% The tooltip shows 50 though ( (thrusters +10, destroyer +35, afterburners +5, excess power +0). ago. 6%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Afterburners on missile cruisers are also great. It has great range, and with 3 Afterburners can be reasonably quick. when the extra speed doesn't add to evasion or anything else?Small stormfire autocannon- 19. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Ship Design Components. With very few exceptions, nothing comes close to the accuracy boost this gives to the bread and Now that artillery ships will try to keep distance I have been using afterburners a lot. I've always used Afterburners as far as I can remember but only on corvettes, getting 90% evasion which I believe is the cap for it is really good, have a fleet of corvettes and you don't really lose that many unless you're throwing them at something you're obviously going to lose against. Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. ?! Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenHull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. In general, missiles are risky as they are easily countered. Technology in Stellaris is divided into 3 research areas with each area. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3 Afterburners, and they absolutely stomp the AI's Corvette-heavy fleets due to the high tracking on many of their weapons. You could skip destroyers. 3. This is a writeup on the best ship designs in Stellaris v 3. Home; Guides; Code Lists. Sabaithal Dec 17, 2018 @ 1:39pm. 5K,最多10K左右。. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight!---A complete and up-to-date searchable list of all Stellaris technology IDs. They are excellent support ships and are not meant to be ships that engage in direct combat. All aux slots can stack. 3 or 1. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. Any Star. 2 Stellaris 1. 4 12/05/22. It's annoying to repair and restock all the time and it accumulates war exhaustion but it's effective in my experience. 99. Use Afterburners for maximum speed, and a Torpedo Computer for the correct behavior. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. I like to keep some full corvette fleets (disruptors, afterburners and jump drives if possible) for rapid response. Only take fights where you have the advantage. Unless I'm missing something, three Advanced Afterburners (+20% each) should be enough to outrun cruiser even if both use DMT: Battleship: 100 speed, +125% DMT, +60% x3 AA = 285 speed. incl. and many corvettes (to fill in). By MarioMinaccia. 25) Has Discovery Traditions Tradition (×0. I would suggest corvette screen equipped with point defense systems. I can deck a ship with a massive amount of energy costing weapons and shields yet still have a large amount of energy left. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. artillery fleet. That's what the displayed +10% or +20% actually mean. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. They are excellent support ships and are not meant to be ships that engage in direct combat. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. The above design will pretty much take care of everything that isn't an artillery-based ship. Notably each engine upgrade increases sublight speed by 25%, up to 75% for impulse thrusters and a whopping 125% for dark matter thrusters. And even if speed isn't high enough to outrun, it still extends the time necessary for enemy to close the distance. Switch the computer to a Picket computer so the. Originally posted by Tecuani: According to tooltips, the afterburner increases "Combat Speed", while the out-of-combat speed as you would use to lure enemies and run is normally called "Sublight Speed". I'm not a fan of this new type of ship parameter. It's a percentage of the ship's maximum hull/armor, but there's a display bug that multiplies the displayed values by 100 from what the actual effect is. Afterburners modify Combat Speed, not Evasion. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). Hull- 9. And it's true that you can kill the space creatures at your convenience. 5K,最多10K左右。. The only break in this is some of the cruiser tests where Regenerative Hull had some bottom-range results, namely numbers 1, 4, 5 and 6. Afterburners Fusion Missiles Coilguns Standardized Corvette PatternsI have a destroyer without afterburners with an empty aux slot and it has an Evasion rating of 45. In Stellaris, one can benefit from this for quicker achievement of the following: unlocking pre-requisites for various Ascension Perks. 99. Its purpose is to increase thrust, usually for supersonic flight, takeoff, and combat. View this video if you want to lea. Juggernaut can now use afterburners T5 reactor power increased from 3200 to 3600 for Juggernaut(starbase reactor type) Aura effects Strike craft Aura: strike craft fire rate and strike craft speed +50% Weapon range Aura, Hyperlane Aura remain unchanged Point defense Aura: tracking -20, point defense weapon fire rate -50% (on. Business, Economics, and Finance. Introduction Criminal heritage has always served a niche in Stellaris. Stellaris > Guides > MarioMinaccia's Guides. All with afterburners. 99 DPS. 6 it's a little more skewed towards offence. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. 1 daily regen (2. 2x Armor III - 430 HP. Written by Rich Gallien in Space, Stellaris. War is inevitable in Stellaris. 1x shield capacitor. Missile Carrier fleet: Battleships with Arc Emitter, Hangars, Point Defense (again, energy not flak), and 2 each of small and medium missiles. Usage. Flexibility. ?! Login Store Home Discovery Queue Wishlist Points Shop News Stats394K subscribers in the Stellaris community. Sure, they take some losses, but they’re absolutely devastating that way. Legacy Wikis. GettingSpooky • 3 mo. From a "micro" perspective, the "Picket" will act extremely similarly to "Line". In other words, they will multiply whatever evasion rate a ship has by 1. #2. 6 has been Battlecruisers made with max M-Slots filled with swarmer missles (this also gives you 2 strike craft), Artillery Computers, and 3x Afterburners. ). range and torpedoes (G) 5 cruises. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Pick off their fleets one by one. Stellaris. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. All types of planets. shadowtheimpure. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. ). ago. 1) (HEAVILY OUTDATED, PLEASE USE ANOTHER GUIDE FOR MP META). Discussion. Don’t engage multiple fleets headon. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 Afterburners: 4: 10 +10% Sublight Speed +5% Evasion: Afterburners provide additional combat speed for the ship. Welp Aug 12, 2022 @ 4:42am. Although the hull regen mid game is fantastic, the sheer number of ships and fire power late game dwarfs hull regen. 15. Small stormfire autocannon- 19. Stellaris > General Discussions > Topic Details. 掠夺者帝国. Best. Afterburner. Your email address will. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. If I put afterburners on my carriers, will they be better able to stay at range, or. ago. Welp Aug 12, 2022 @ 4:42am. Wanna Lower Your Ping for FREE? Get The GearUp Booster HERE: MSI Afterburn. Below is our complete list of the Technology IDs for Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Technology IDs. A battleship with two Advanced AFterburners goes at 200/201/202 (depending on excess power) Speed. Content is available under Attribution-ShareAlike 3. If you don’t put as many missiles as you can on them. Marauders are always hostile, but will generally not attack empires unless they. View community ranking In the Top 1% of largest communities on Reddit. 3. 0. . First you must find it in your galaxy, if it has spawned, like any Leviathan. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all. Since these things only increase combat speed, I wonder if there is ever a scenario where I would want afterburners over an empty slot. Best A-slot tech is Enigmatic Decoder. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. If I put afterburners on my carriers, will they be better able to stay at range, or. Mid game. Fleet power is only a rough estimate and always has been. As a summary of what he said, afterburners are useless. Add afterburners when available. Having two titans in this fleet or in one engagement makes you likely to dominate. - carrier type with lots of point defense and plasma weapons, 3 afterburners. Shield Capacitors for better shielding, and Afterburners. I basically run this fleet until i can get battleships which i run 4 designs of those. Flak artillery(for enemy missiles/torpedos) with a mix of. Then there is the one that decreases opponentsnshields by a substantial amount. Just the fact that you use them instead of afterburners, already means that you take X% more damage per fight, and you take Y% longer to get from A to B. ?! ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データArtillery Battleships or Emitter/Lightning artillery if possible combined with Carrier Battleships at a roughly 3:1 ratio. Shields- 1. e. On the Neutron Launcher side, Frigates simply don't have access to any options to deal. 3. 37 Share 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. List of all technology ids in the game to be used with “research_technology” console command. List of all technology ids to be used with "research_technology" debug console command. Is it worth puttting two afterburner upgrades on a ship?科技/工程学科技. It’ll slow them down. 8. If you want to know more about the rest of the Stellaris combat ships check out the Cruiser. 6x Crystal plating - 1650 HP. I like to keep some full corvette fleets (disruptors, afterburners and jump drives if possible) for rapid response. Main objective is to make the newbie able to withstand the blows of more experienced players and to navigate the intricacies of multi-player experience. 对该项目的细节说明请添加至相关页面. Late game you’ll find the most use out of the Missile Boats and Pickets as Interceptors become paramount to useless. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. June 26, 2023 by Ybot. Torpedo corvettes for example can get good use out of the speed to have a better chance to get in range before being shot down. I'm a veteran of Stellaris, playing since super early days. 6% The tooltip shows 50 though ( (thrusters +10, destroyer +35, afterburners +5, excess power +0). Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Plasma Auto. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. ago. In a straight fight, Cruisers are superior to Frigates for both Torpedo and Neutron Launcher. BETA: Shield Hardening. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you want to know more about the rest of the Stellaris combat ships check out the Cruiser. Stellaris is currently available on. You could go Plasma/laser only or pur kinetic, both can be usefull while Energyweapons you will have less range and with pure Kinetic less. I've had trouble figuring this out exactly, but this is what it looks like. X or T slot weapons with a few range modifiers will probably be one shotting. 9K views 5 years ago Afterburners!!!! More Stellaris Combat Theory to look into the use of afterburners in game and test their effectiveness against other auxiliary slots. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Which is a waste of auxiliary slots. so one of my designs i like to use for my cruisers involves torpedos and stormfire cannons and nothing else in regards to weaponry, but i actually dont even know if its a viable choice or not. 10 corvettes would cost close to 55-70 minor artifacts a piece, if fully decked out in archeotechs. full armor damage. Armor- 12. I also use several disposable fleets of 10 destroyers with large gun slots and afterburners to wreck havoc on the resource stations. Advanced shields require Strategic Resource to make. 00. I found that just having a straight battleship mix of 3 battleships would be the most cost-effective, once I was able to hijack my AI Federation fleet I was able to. They are worthwhile, especially in the early game, since they add much needed firepower to the Corvette fleets. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Stellaris. Takes me like 15 minutes to set up all the orders but when I hit play things progress very rapidly. An afterburner (or reheat in British English) is an additional combustion component used on some jet engines, mostly those on military supersonic aircraft. ago. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. These are absolutely incredible workhorses and are very well-balanced, they tend to crush the AI's fleet composition. I suspect that it is either completely bugged or someone changed it from 90% to 0. Or you can stick to the low-Power weapons which happen to be much less deadly than the Power. Advanced afterburners are a type of engine technology in Stellaris that provide significant boosts to a ship’s sunlight speed and evasion. Go to Stellaris r/Stellaris. Its purpose is to increase thrust, usually for supersonic flight, takeoff, and combat. If they were all rocking pd then that is your why. 2, this include batteries for Orbital Rings. Advanced/Afterburners +20% Speed +10% Evasion/+10% Speed +5% Evasion is useful for giving your ships that extra boost in Evasion or boosting their overall speed for faster close range combat or as aid to a fleet that requires to travel faster within the system. If I put afterburners on my carriers, will they be better able to stay at range, or. When you get to cruisers, put swarmer missiles on them. Content is available under Attribution-ShareAlike 3. Stellaris players discovered the Juggernaut as part of the Federations DLC. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Titans are underwhelming. Plasma Auto. Furthermore, towards the end of the game evasion, you can increase the rating to 90% using an admiral with the psychic trait or enigmatic encoder. Content is available under Attribution-ShareAlike 3. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. my default fleet in the middle game was: 3 battleships. IIpocTo urpok Feb 12, 2018 @ 6:53pm. Some builds will 100% counter another and annihilate the opposing fleet and take only small losses. List of all technology ids to be used with "research_technology" debug console command. By James. Medium. If I remember correctly, I think in version 3. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. 54, 29. Which result in inability to fire those weapons. Go to Stellaris r/Stellaris. Conclusion: Contingency is the hardest crisis to show up first at 2300 because it can't be kited. Corvettes: Have very high evasion bonus. 24 , 24. Use Afterburners with Carrier computer to keep maximum distance. One suggestion would be to note the anti-synergy between armor/shield piercing weapons (missiles, disrupters, etc. ago. - energy types with tachyon lances and large plasma weapons (was neutron launchers before 3. The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan, Cruiser and Colossus pages. Contents. Sure, depending on the ship. ago. And even if speed isn't high enough to outrun, it still extends the time necessary for enemy to close the distance. Stellaris > General Discussions > Topic Details. 这个攻略不够好?点击进入 Item:Component templates/AFTERBURNER 1/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Stellaris Wiki Active Wikis. However, if someone has a balanced fleet, then their fleet power is also close to the real. Stellaris. Stellaris ship design meta development has been an interesting journey for the. Krakonkillr • 3 yr. ago. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility.